Where Dark Things Sleep
the more you know the easier it gets, untill you forget how hard it was at the begining.
https://docs.google.com/document/d/e/2PACX-1vTLV5TQMD7GDCFbp81O0buGodlBHOn99pkq2...
Gameplay Overview:
The player moves in a grid one tile at a time in order to find the exit. Moreover, the player will have to choose either to use one of the limited potions of discovery in order to reveal the tile or risk the loss of some HP if the tile is occupied by a monster.
Theme Interpretation (Shadow and Alchemy):
A Grid with tiles that hides some of its content in darkness (Shadow), while the player will find and use potions (Alchemy) to reveal them.
Primary Mechanics:
- Monstar
- fight like rouge.
- Darkness
- hide the content.
- Potions Of Discovery
- find and throw.
- Gate
- opens when the condition satisfies.
Secondary Mechanics:
- The player hits first, so that if the player attacks a visible monster with one hp the player does not take any damage.
Controls:
- Movement WASD
- Throw E
- Reload R
- Cheats Page Up/Down
NOTE:
the source is avilable to download and play with, it is made in x64 windows enviroment using zig 0.13 to compile x64 executable and go compiler for the server and emscripten for wasm make sure that you are in emscripten shell (emsdk) .
you can build exe by "build.bat " and run it by "build.bat run"
and the same for wasm "build_wasm.bat" inside `emdk shell`
for linux I don't have access to one :( but the can follow instructions of https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux to download the dependencies, and writing a build.sh from build.bat is trival.
Status | Prototype |
Platforms | HTML5 |
Author | gindia |
Made with | raylib |
Tags | 3D, Roguelike |
Code license | MIT License |
Asset license | Creative Commons Zero v1.0 Universal |
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